Asset Extractor
A standalone GUI for unpacking and re-packing Game.rgss3a.
The Asset Extractor ships as BlackSoulsAssetExtractor.exe, an independent
tool from the Mod Loader. You can use either without the other.
When to use this tool
- Browsing original assets - extract the archive once, then browse the output to find the exact filename of any graphic / data file.
- Translating - extract
.rvdata2files, edit them withrvpackeror RPG Maker VX Ace, then repack. - Permanent asset replacement - for cases where the Mod Loader's runtime asset overrides aren't enough, or where you want to ship a single replacement archive instead of a mod folder.
Mods/<your_mod>/assets/Graphics/Faces/ and you're done -
no extraction or repacking required. See the Asset overrides
page.
Extract
- Click Browse next to Game folder and pick your
BLACK SOULS IIfolder. - Click Browse next to Output folder and pick where to dump everything (an empty folder is best - the extractor doesn't clean up between runs).
- Click EXTRACT ALL. Wait a few seconds - there are ~2,500 files in the archive.
Output is sorted by the archive's own layout:
<output>/
├── Data/
│ ├── Items.rvdata2
│ ├── Weapons.rvdata2
│ ├── MapInfos.rvdata2
│ ├── Map001.rvdata2
│ ├── Map002.rvdata2
│ └── ... (~425 files)
└── Graphics/
├── Faces/ character portraits
├── Characters/ sprite sheets
├── Pictures/ CGs, event pictures
├── System/ UI elements (window skin, etc.)
├── Battlebacks1/, Battlebacks2/
├── Animations/
├── Parallaxes/
├── Tilesets/
├── Titles1/, Titles2/
└── ... (~2166 files total)
The extractor never touches the original archive - it reads, decrypts, and writes to the output folder only. You can safely run it as many times as you like.
Repack
Repack takes a folder of replacement files and produces a new Game.rgss3a
with those files swapped in. Every other file in the archive stays exactly as it was.
- Edit any extracted file. Keep its path inside your replacement folder identical to its path inside the archive.
Example: if you editedGraphics/Faces/Alice.pngfrom the extract, your replacement folder should contain it at the same relative path. - In the GUI, click Browse next to Replacements folder and pick that folder.
- Click Browse next to Output archive and pick a destination filename
(e.g.
Game.rgss3a.modded). Don't overwrite the original yet - keep your original safe until you've tested the modded one. - Click REPACK.
The log will report how many files were matched (replaced) and how many were unmatched (path didn't correspond to anything in the archive - usually a typo on your end). Files not in your replacement folder pass through unchanged from the original.
To use the modded archive: rename your existing Game.rgss3a to
Game.rgss3a.backup, rename the modded one to Game.rgss3a, and launch
the game.
Game.rgss3a.original.bak will be from BEFORE your repack. Re-running the
Mod Loader installer will re-derive from that backup, undoing your repack. If you want
both, use runtime asset overrides instead.
Building the Asset Extractor from source
Same workflow as the Mod Loader.
pip install PyInstaller PyQt6
cd "Asset Extractor/src"
pyinstaller --noconfirm --clean --onefile --windowed \
--name "BlackSoulsAssetExtractor" \
asset_extractor_gui.py
Output: src/dist/BlackSoulsAssetExtractor.exe. The exe uses Windows' default icon (no --icon flag).
Run from source (no exe)
pip install PyQt6
cd "Asset Extractor/src"
python asset_extractor_gui.py